Gundam: Battle Assault is a series of fighting games released for the PlayStation, PlayStation 2 and Game Boy Advance. The series was developed by Bandai in co-operation with Japanese developer Natsume[1] (who also made New Mobile Report Gundam Wing: Endless Duel). It featured mobile suits from several eras of the Gundam metaverse and some non-traditional fighting game elements.
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Gundam: The Battle Master | |
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Developer(s) | Bandai, Natsume |
Publisher(s) | Bandai |
Platform(s) | PlayStation |
Release date(s) |
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Genre(s) | Versus Fighting |
Mode(s) | Single player, multiplayer |
Media/distribution | 1 CD-ROM |
Gundam: The Battle Master was the first game in the series, released for the PlayStation in 1997. It featured large multi-jointed sprites and 2-screen high stages (This graphical style would be retained for the next two games). It included the following mobile suits from the Universal Century era:
Playable
Bosses (Non-Playable)
The Battle Master featured gameplay unlike most fighting games (including its pseudo-prequel Gundam Wing: Endless Duel which was a more traditional fighting game):
Gundam: Battle Assault | |
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Developer(s) | Bandai, Natsume |
Publisher(s) | Bandai |
Platform(s) | PlayStation |
Release date(s) | |
Genre(s) | Versus Fighting |
Mode(s) | Single player, multiplayer |
Rating(s) |
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Media/distribution | 1 CD-ROM |
In 1998 Bandai followed up with a sequel: Gundam: Battle Assault (known as Gundam: The Battle Master 2 in Japan, later re-released under the same title with slight modifications). It added seven new mobile suits to the previous game's roster:
Bandai made drastic changes to the gameplay to resemble a more traditional fighting game:
The game came out in the US two years later under the title 'Gundam: Battle Assault'. In order to market the game to the American audience (just as Mobile Suit Gundam Wing was recently aired on Cartoon Network and was gaining popularity), Bandai changed the storyline, changed the Suit pilots to the characters from the series they appeared in and replaced the Hamma Hamma mobile suit with the Wing Gundam (also used on the cover art). The Wing Gundam, however, was just an exact duplicate of the Zeta Gundam in terms of abilities. This version is also missing the intro and credits. It was later released in Japan.
Gundam: Battle Assault 2 | |
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Developer(s) | Bandai, Natsume |
Publisher(s) | Bandai |
Platform(s) | PlayStation |
Release date(s) | |
Genre(s) | Versus Fighting |
Mode(s) | Single player, multiplayer |
Rating(s) |
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Media/distribution | 1 CD-ROM |
In 2002 Bandai released a sequel to Battle Assault in North America and Europe,[2] titled Gundam: Battle Assault 2. The four Z Gundam mobile suits (Zeta Gundam, The O, Hamma Hamma and Qubeley) and the Wing Gundam were taken out and replaced with fourteen new characters: The main cast of Mobile Fighter G Gundam (including the Devil Gundam as a new end boss), Gundam Wing: Endless Waltz as well as the Gundam Epyon from the Gundam Wing TV show.
Dodging and using beam barriers no longer drained health, it used up the boost gauge instead. The story mode was replaced with a 'Street Mode', in which the player can select from a total of eight mobile suits and very loosely follow the events of the One Year War, the 13th Gundam Fight, and the Endless Waltz OVA.
The original Gundam, a sub-par character in the first Battle Assault, received a major revamp in Battle Assault 2. It now has several new moves and combo options, as well as a devastating super (the Gundam Hammer) which can take an entire life bar off the opponent.
Although the Zeta Gundam, The O, Hamma Hamma and Qubeley were removed from Battle Assault 2, their game code data remains hidden and can be accessed using a cheating device like GameShark.[3]
The game was eventually released in Japan as part of Bandai's Simple Characters 2000 series of budget-priced PlayStation games (the series was published by D3 Publisher instead of Bandai themselves), split into two separate games: one focusing on G Gundam and the other on Gundam Wing.[4][5] One of the differences with the two split versions of the game (other than that Burning Gundam and Dark Gundam's names were restored to their original names, God Gundam and Devil Gundam respectively) was that the Psycho Gundam Mk. III retained its original pilot from the Japanese Battle Master games.
Early versions of this game incorrectly spell "Gundam" as "Gundum" on the spine of the case.
Gundam SEED: Battle Assault | |
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Developer(s) | Natsume |
Publisher(s) | Bandai |
Platform(s) | Game Boy Advance |
Release date(s) |
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Genre(s) | Versus Fighting |
Mode(s) | Single player, multiplayer |
Rating(s) |
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Media/distribution | Cartridge |
In 2004 Gundam SEED: Battle Assault was released for the Game Boy Advance and featured units exclusively form the recent Mobile Suit Gundam SEED anime. The units included all the Gundams from the show sans the Providence, as well as Rau Le Creuset's CGUE and the Gundam Astray Red Frame. It was released exclusively in the US.
The gameplay for this portable installment is similar to its three PlayStation prequels, with the difference of being faster and more user friendly. The player had the option of choosing a manual method for executing special moves or an automatic one (similar to the easy mode of Capcom's Vs. series). The player could also adjust one of three parameters (HP, Phase Shift Armor or Thrust) at the cost of the other.
There was also an updated version of the game focusing on the sequel of the anime, Mobile Suit Gundam SEED Destiny. Unlike SEED: Battle Assault however, it was instead released only in Japan and it included as a lockable bonus SEED Battle Assault itself. The game featured also all the units from the previous game plus the initial ones of Destiny (it lacks Strike Freedom, Infinite Justice, Destiny and Legend).
Battle Assault 3 featuring Gundam Seed | |
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Developer(s) | Natsume |
Publisher(s) | Bandai |
Platform(s) | PlayStation 2 |
Release date(s) |
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Genre(s) | Versus Fighting |
Mode(s) | Single player, multiplayer |
Rating(s) |
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Media/distribution | 1 CD-ROM |
Battle Assault 3 featuring Gundam Seed is the fifth game in the series. It was released on the PlayStation 2, four months after the GBA installment. It was the first to feature full 3D graphics and it also focused on units from the Gundam Seed anime, including grunt mobile suits like GINNs. However, the Wing Gundam Zero Custom, Tallgeese III, Burning (God) Gundam and Master Gundam appear as unlockable secret characters. It was only released in the US.
It was built off of the original Gundam Seed game for the PlayStation 2, but modified from an action game into a 3D fighting game.
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